Re: Moderate nat on two xbox one
Posted: Thu Nov 12, 2015 3:53 pm
Think going have to assign static IP to both consoles how do you do this?
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You can set this up on the xbox it selfBingham67 wrote:Think going have to assign static IP to both consoles how do you do this?
I only have one xbox and UPNP seems to to work fine, with open NAT, (DMZ seems to work with other devices eg PC etc, it opens all ports)MrChips wrote:Shouldn't uPnP handle this (two XBox Ones) without any other rule settings?
DMZ doesn't seem to work for me on this router - multiplayer games say I have a moderate NAT.
I have an XB1 and PS4. The XB1 appears to be OK with open NAT using the uPnP - although this is what the XB1 network test reports. The PS4 has a moderate NAT independent of either using uPnP or DMZ - the PS4 (as does the XB1) has a fixed IP addresses. I can't seem to get the PS4 NAT open unless there are no other consoles on the network. Once other consoles are switched on the PS4 reverts from open NAT to moderate unless the router is power cycled and all other devices turned off.billion_fan wrote:I only have one xbox and UPNP seems to to work fine, with open NAT, (DMZ seems to work with other devices eg PC etc, it opens all ports)MrChips wrote:Shouldn't uPnP handle this (two XBox Ones) without any other rule settings?
DMZ doesn't seem to work for me on this router - multiplayer games say I have a moderate NAT.
Still checking with our engineers about the UPNP Virtual Server list, still holding the UPNP portsMrChips wrote:I have an XB1 and PS4. The XB1 appears to be OK with open NAT using the uPnP - although this is what the XB1 network test reports. The PS4 has a moderate NAT independent of either using uPnP or DMZ - the PS4 (as does the XB1) has a fixed IP addresses. I can't seem to get the PS4 NAT open unless there are no other consoles on the network. Once other consoles are switched on the PS4 reverts from open NAT to moderate unless the router is power cycled and all other devices turned off.billion_fan wrote:I only have one xbox and UPNP seems to to work fine, with open NAT, (DMZ seems to work with other devices eg PC etc, it opens all ports)MrChips wrote:Shouldn't uPnP handle this (two XBox Ones) without any other rule settings?
DMZ doesn't seem to work for me on this router - multiplayer games say I have a moderate NAT.
Thanks. It does cause a bit of a headache, as I see in the other thread (Ports used by uPnP on the 8800NL aren't released?) others have experienced the same problem as me. In theory we shouldn't need to use DMZ as uPnP should handle the port forwarding for two XBox Ones (for example) - so they both have fully open NATs entirely achieved by uPnP.billion_fan wrote:Still checking with our engineers about the UPNP Virtual Server list, still holding the UPNP portsMrChips wrote:I have an XB1 and PS4. The XB1 appears to be OK with open NAT using the uPnP - although this is what the XB1 network test reports. The PS4 has a moderate NAT independent of either using uPnP or DMZ - the PS4 (as does the XB1) has a fixed IP addresses. I can't seem to get the PS4 NAT open unless there are no other consoles on the network. Once other consoles are switched on the PS4 reverts from open NAT to moderate unless the router is power cycled and all other devices turned off.billion_fan wrote:
I only have one xbox and UPNP seems to to work fine, with open NAT, (DMZ seems to work with other devices eg PC etc, it opens all ports)
With the two Xbox's they both show open NAT within the network settings, but within the game one xbox shows a Moderate, I have forwarded both threads to our engineers, hoping to get a reply soonMrChips wrote:Thanks. It does cause a bit of a headache, as I see in the other thread (Ports used by uPnP on the 8800NL aren't released?) others have experienced the same problem as me. In theory we shouldn't need to use DMZ as uPnP should handle the port forwarding for two XBox Ones (for example) - so they both have fully open NATs entirely achieved by uPnP.billion_fan wrote:Still checking with our engineers about the UPNP Virtual Server list, still holding the UPNP portsMrChips wrote:
I have an XB1 and PS4. The XB1 appears to be OK with open NAT using the uPnP - although this is what the XB1 network test reports. The PS4 has a moderate NAT independent of either using uPnP or DMZ - the PS4 (as does the XB1) has a fixed IP addresses. I can't seem to get the PS4 NAT open unless there are no other consoles on the network. Once other consoles are switched on the PS4 reverts from open NAT to moderate unless the router is power cycled and all other devices turned off.
Thank you. Much appreciated.billion_fan wrote:With the two Xbox's they both show open NAT within the network settings, but within the game one xbox shows a Moderate, I have forwarded both threads to our engineers, hoping to get a reply soonMrChips wrote:Thanks. It does cause a bit of a headache, as I see in the other thread (Ports used by uPnP on the 8800NL aren't released?) others have experienced the same problem as me. In theory we shouldn't need to use DMZ as uPnP should handle the port forwarding for two XBox Ones (for example) - so they both have fully open NATs entirely achieved by uPnP.billion_fan wrote:
Still checking with our engineers about the UPNP Virtual Server list, still holding the UPNP ports
Also other routers seems to have issues also, so hoping our engineers can come up with something (other then a range of static WAN IP's)MrChips wrote:Thank you. Much appreciated.billion_fan wrote:With the two Xbox's they both show open NAT within the network settings, but within the game one xbox shows a Moderate, I have forwarded both threads to our engineers, hoping to get a reply soonMrChips wrote:
Thanks. It does cause a bit of a headache, as I see in the other thread (Ports used by uPnP on the 8800NL aren't released?) others have experienced the same problem as me. In theory we shouldn't need to use DMZ as uPnP should handle the port forwarding for two XBox Ones (for example) - so they both have fully open NATs entirely achieved by uPnP.